Super Mario Odyssey
New Donk City
Odyssey’s gameplay mechanics revolve around Mario and his strange hat. You can throw the hat to attack, jump on it to use a spring cushion or throw the hat at specific enemies to take control of them, transform Mario into them, and gain their abilities.
- World
- XCI · 5.7 GB
- v1.3.0
- FW 3.0.1+
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Updated · by NSWPEDIA Team
ROM details
- ROM name
- Super Mario Odyssey
- Also known as
- New Donk City
- Genre
- Platformer, Action-adventure
- Developer
- Nintendo EPD
- Published by
- Nintendo
- Release date
- October 27, 2017
- Series
- Super Mario
- Version
- 1.3.0
- Title ID
0100000000010000- Build ID
6A09B0E14AA9D4E1- Size
- 5.7 GB
- File type
- XCI
- Required firmware
- 3.0.1 or later
- Region
- World
- Content type
- Base game · includes update 6.2.0
- Language (audio)
- English, Japanese
- Language (subtitles)
- English, Japanese, French, German, Spanish, Italian, Dutch, Russian, Chinese, Korean
- Players
- 1 offline · 4 local co-op · 12 online
- Play modes
- TV · Tabletop · Handheld
- Features
- HD Rumble, Motion controls, amiibo support, Pro Controller
- Age rating
- ESRB E10+ · PEGI 7 · CERO A
Emulator compatibility
Compatibility for Super Mario Odyssey, newest result Oct 12, 2026. Rows marked Tested were run by us; Reported rows link to the community source they came from. See how we test.
| Emulator | Platform | Device tested | FPS | Status | Notes | Result from |
|---|---|---|---|---|---|---|
| Ryujinx | Windows | Ryzen 7 7800X3D / RTX 4070 | 60 | Perfect | Stable at 60 fps after shader cache warms up. | Tested by NSWPEDIA Team |
| Sudachi | Steam Deck | Steam Deck OLED | 45–60 | Playable | Dips in Metro Kingdom crowds; stable elsewhere. | Reported · source |
| Citron | Android | Snapdragon 8 Gen 3, 12 GB RAM | 30–45 | Ingame | Occasional texture flicker in water sections. | Reported · source |
What hardware you need
- High end RTX 3060 or better, Ryzen 5 5600+ Locked 60 fps at 1080p or above
- Handheld PC Steam Deck / ROG Ally 45–60 fps at native resolution
- Android flagship Snapdragon 8 Gen 2 or newer 30–45 fps, playable with dips
Known issues
- First-run shader compilation causes stutter until the cache is built.
- Motion-control captures require a mapped gyro or an alternative button binding.
Version history
Every released update for Super Mario Odyssey, newest first.
| Version | Released | Size | Patch notes |
|---|---|---|---|
| 1.4.1 | 5.7 GB | Added Luigi's Balloon World, two new outfits and Snapshot Mode filters. |
Screenshots
Editorial note: this is the reference implementation for the ROM content type. Every technical value above is illustrative and must be verified against primary sources before this page goes live.
Super Mario Odyssey is the Switch’s flagship 3D platformer and, seven years on, still the clearest demonstration of what the hardware was designed to do. It abandoned the linear, course-clear structure of the Galaxy games in favour of large sandbox kingdoms, each with its own visual language, traversal rules and dense scattering of Power Moons.
Why this game matters for emulation testing
Odyssey is one of the most useful titles in a compatibility suite, because it exercises nearly every subsystem an emulator has to get right. The capture mechanic constantly swaps the player character’s physics and animation state. The Metro Kingdom pushes draw distance and crowd density harder than almost anything else in the first-party catalogue. Snapshot Mode applies post-processing filters that expose shader compilation problems immediately. An emulator build that holds a stable frame rate through New Donk City is usually in good shape generally.
Reading the compatibility table
The table above records results per emulator, per platform and per device, with the date each test was run. That specificity matters more than a single global rating, because Switch emulator forks diverge quickly — a build that is flawless on desktop may struggle on the same renderer under Android. A result from two years ago tells you about a build that no longer exists, which is why every row carries its test date in plain sight.
Versions and file details
The technical block covers the Title ID, Build ID, firmware floor, file type and size. Title IDs are stable across a game’s lifetime, while Build IDs change with each update, which makes the pair useful for identifying exactly which revision of a game a given file corresponds to. The version history table tracks what each update actually changed.
Where to buy it
Super Mario Odyssey remains on sale digitally on the Nintendo eShop and physically on cartridge. The link in the details table points to the official store listing.
Super Mario Odyssey — frequently asked questions
What is the Title ID for Super Mario Odyssey?
The Title ID is 0100000000010000. Title IDs are 16-character hexadecimal identifiers that the Switch uses to distinguish every application, update and DLC package.
What firmware version does Super Mario Odyssey require?
Firmware 3.0.1 or later. Later updates to the game do not raise that requirement.
Does Super Mario Odyssey support two players?
Yes. A second player can take control of Cappy locally, sharing a single screen. There is no online multiplayer.
Where can I buy Super Mario Odyssey legally?
It is sold on the Nintendo eShop and at retail on cartridge. NSWPEDIA links to the official store listing on every ROM page.
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